Role: Lead 2D Game Artist
Platforms: iOS, Google Play, and Steam
Release Date: April 17, 2025
Primrows is a serene puzzle game that combines elements of logic and chance. As the lead 2D artist, I was responsible for all 2D art assets, including character design, background art, UI, and marketing materials.
Platforms: iOS, Google Play, and Steam
Release Date: April 17, 2025
Primrows is a serene puzzle game that combines elements of logic and chance. As the lead 2D artist, I was responsible for all 2D art assets, including character design, background art, UI, and marketing materials.
Main Menu
Journal Mode
Tutorial
Rules
Game Complete Screen
Options
Challenge Pop Up
Rule Icon
Rule Icon
Rule Icon
Icon
Icon
Icon
Achievement Icon
Achievement Icon
Achievement Icon
Achievement Icon
UI, Icons & Menu Design
The interface was designed for clarity and ease of use. Menus were structured for intuitive navigation, while subtle animations and visual hierarchy help guide the player without distraction.
The interface was designed for clarity and ease of use. Menus were structured for intuitive navigation, while subtle animations and visual hierarchy help guide the player without distraction.
Eugene
The game’s unofficial mascot.
The game’s unofficial mascot.
Basic Flowers
Early concept Art
Early Concept Art
Early Concept Art
Early Concept Art
Early Concept Art
Flower And Board Designs
These are the core puzzle pieces of Primrows—flowers that must be pruned to complete the garden. Each flower was designed with distinct petal shapes, colors, and subtle expressions to enhance accessibility, ensure clear visual language, and provide emotional feedback.
These are the core puzzle pieces of Primrows—flowers that must be pruned to complete the garden. Each flower was designed with distinct petal shapes, colors, and subtle expressions to enhance accessibility, ensure clear visual language, and provide emotional feedback.
Marketing Artwork featuring Summer
Summer
Autumn
Winter
Spring
Early Concept Art
Early Thumbnail
Early Thumbnail
Early Thumbnail
Early Thumbnail
Backgrounds
Each seasonal garden was designed to evoke a sense of calm and a feeling that the player was in their ideal backyard gardenscape. These environments support the gameplay without distraction, offering visual rhythm and warmth through soft lighting and intentional composition.
Each seasonal garden was designed to evoke a sense of calm and a feeling that the player was in their ideal backyard gardenscape. These environments support the gameplay without distraction, offering visual rhythm and warmth through soft lighting and intentional composition.
Launch Trailer